Work     Community     Team






SMAKE!



What technology do we want the next generation to inherit? 

In this workshop series, design technologists from the lab and parent-child duos from Alexandra Primary School explored how they might transform everyday household trash into electronic devices with personal stories. 

The activities centered around building a controller for the video game "Snake." From the perspective of interaction design, participants were guided to create controllers offering more tangible and embodied ways of playing the game. In terms of physical computing, participants learned to build electronic circuits of switches and touch sensors that interact with mobile applications.

With these new ideas and tools, participants built one-of-a-kind controllers composed of unloved objects and household waste, transformed into working game controllers with simple DIY circuits. To tie it all together, the family created new artwork for this classic video game.

This exhibition celebrates the outcomes of the workshop and traces the transformation of trash into meaningful technology. By taking a familiar video game from the advent of ubiquitous mobile technology, and reimagining it through the eyes and hands of our next generation of makers, this collection of work wants you to consider our evolving relationship with objects, digital experiences, creativity, and trash.


Design Facilitators
Clement Zheng
Sheryl Teng
Siew E Ian
Yong Zhen Zhou

These workshops were co-organized with the incredible help of Alexandra Primary School, in particular, the school leadership and TinkerLab team led by Teacher Melvin.











Workshop Process
What is a switch? 
Hands-on introduction to simple electronic controls.


Where is the action? 
Exploring affordances and how controller design nudges human behavior.

Entering the junkyard. 
Exploring household trash and tracing their stories.

From noise to signal. 
Brainstorming and making controller prototypes from junkyard materials.

Trashy stories. 
Documenting concept and system architecture. Sketching new artwork for the game based on the concept.




Try our participants’ games


Rudolph




Caps, no cap



Copper Man



Radio Operator



A Wheel of a Time



What’s in the Box?




Ms Piggy



Egglastic



Boxing Kitty



Topsy Turvy









© 2024 Interactive Materials Lab