BARC



at Game Developers Conference 2024

BARC is a multiplayer arcade shooter game where players must scan barcodes in both the virtual and physical world to complete different objectives. Players take on the role of a warehouse employee equipped with a magical barcode scanner. Besides stocking delivery drones, they will need to wield the scanner to repair broken equipment and defeat hostile enemies. Game tasks are delivered to the player via a receipt printer in the real world, and players must manage the onslaught of virtual agents and torrent of physical receipts to complete their shift.

The game repurposes the familiar supermarket barcode scanner as a point-and-shoot controller. To succeed, players will need to consider the world through the lens of the scanner and position it effectively to scan the myriad of targets the game presents to them across both digital and physical space.

Led by Yong Zhen Zhou.

Design
Yong Zhen Zhou, Joshua Tan, Clement Zheng

Development 
Yong Zhen Zhou

Art 
Yong Zhen Zhou, Joshua Tan

Video 
Sheryl Teng
Ye Qian

Fabrication Support 
Huang Kai Xing









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