We explore how everyday materials and common making processes can shape new interactive systems through design research and hands-on experimentation.
view our work
Rememo In this research-through-design study, we co-developed Rememo, a tool kit for reminiscence therapy, with therapy staff working with people living with dementia. Rememo pairs illustrated prompt cards with a mobile web app for generating culturally grounded images for discussion. By embedding AI within a tangible, facilitator-led workflow, Rememo extends staff capacity while keeping care human-led.
We will present this work at CHI 2026!
Hocus PocusHocus Pocus is a workshop series designed by the lab for Alexandra Primary School. In this workshop, parent-child duos explored and made interactive dioramas that imagine superpowers that they would like to have. Making activities were centered on a custom app we developed that systematically guides learners through programming interactive visuals that are brought to live with a “magic wand” crafted from everyday materials.
We shared our experience with educators at the Singapore Design Education Summit 2025!
BARC at ArtScience MuseumWe are showing BARC at the ArtScience Museum as part of the exhibition “Another World is Possible”. Featuring four players, seven receipt printers, a four meter wide screen, and lots of collaborative chaos. Play it from now till 22 Feb 2026.
About
The Interactive Materials Lab was established in 2021. We are part of the Division of Industrial Design at the National University of Singapore and are currently housed within NUS CUTE Center.
We are a team of design researchers and technologists exploring materials and making approaches to support interactions between people and systems. Our work focuses on uncovering the potential of everyday materials and common making processes for new artifacts and systems.
Our research explores four interwoven themes: 1_designing interactive materials by transforming everyday things into functional components for computing; 2_shifting the material culture of physical computing to expand accessibility and engagement beyond traditional electronics; 3_integrating design-based craft innovation to uncover new interactive possibilities within traditional making practices; and 4_advancing computational design and fabrication through rigorous hands-on experimentation.
Together, these approaches aim to broaden the material possibilities of interactive systems, foster new ways of engaging with computing, and open up opportunities for more creative, inclusive, and sustainable interactions between people and technology.
News & Updates
We will be presenting our latest paper on Rememo and our work on dementia therapy at CHI 2026 (session info). Do drop by and have a chat with us!
We will be showcasing Rememo and SCAN TO PLAY at Milan Design Week 2026. Stay tuned for more details!
Contact Us
hello@interactivematerials.info
3 Research Link
Innovation 4.0
06-01
Singapore 117602